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1. Infofield : an aura recognizing digital information of everyday environment, Aura recognizing digital information of everyday environment

Lee, Sanghoon, S. M. Massachusetts Institute of Technology, Program in Media Arts and Sciences,

Many ubiquitous computing scenarios are enabled by the ability to detect and identify objects in a user's environment, and recently Radio Frequency Identification (RFID) has been considered an afforda...

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2. An active protocol architecture for collaborative media distribution

Vyzovitis, Dimitrios Christos, 1976-,

by Dimitrios Christos Vyzovitis., Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2002., Includes bibliographical referen...

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3. ScratchR : a platform for sharing user-generated programmable media, Platform for sharing user-generated programmable media

Monroy-Hernández, Andrés,

This thesis presents the design and analysis of the Scratch Online Community. Scratch is a new programming language that enables kids to create programmable media such as games, interactive stories, a...

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4. Isis, Cabbage and Viper : new tools and strategies for designing responsive media

Agamanolis, Stefan Panayiotis,

Responsive media are media that can sense and react intelligently to factors like presentation conditions or equipment, audience identity or profile, direct interaction, history or anticipation of inv...

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5. Interaction with embodied media

Merrill, David Jeffrey, 1978-,

The graphical user interface has become the de facto metaphor for the majority of our diverse activities using computers, yet the desktop environment provides a one size fits all user interface. This ...

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6. A gestural media framework : tools for expressive gesture recognition and mapping in rehearsal and performance, Tools for expressive gesture recognition and mapping in rehearsal and performance

Jessop, Elena Naomi,

As human movement is an incredibly rich mode of communication and expression, performance artists working with digital media often use performers' movement and gestures to control and shape that digit...

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7. OnObject : programming of physical objects for gestural interaction

Chung, Keywon,

Tangible User Interfaces (TUIs) have fueled our imagination about the future of computational user experience by coupling physical objects and activities with digital information. Despite their concep...

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8. Behind the screens : digital storytelling as a tool for reflective practice, On the perception of computer-generated architectural representations

Hlubinka, Michelle Iva, 1972-,

Representations of an architectural space have a diversity of purposes and their implementation should be carefully evaluated in order to be coherent with those objectives. Some of them are analytical...

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9. Obtaining performance and programmability using reconfigurable hardware for media processing

Kung, Ling-Pei, 1961-,

An imperative requirement in the design of a reconfigurable computing system or in the development of a new application on such a system is performance gains. However, such developments suffer from lo...

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10. Leave any noise at the signal : participation art online, Participation art online

Frid-Jimenez, Amber,

Online participatory media holds the promise of activating otherwise passive audiences by providing spaces that encourage creative collaboration among diverse participants. The thesis traces the histo...

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